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Create with Swift at Let's Vision 2025
This article will get you started with material created for our session presented at Let's Vision 2025.
On March 1st, the Let's Vision conference took place in Shangai, China. Emanuele Agosta and Giovanni Monaco were invited to present a session about designing applications for Spatial Computing.
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They presented the talk "Designing human-centered spatial experiences" to an audience formed by the people pioneering the creation of spatial computing experiences and defining the platform's future.
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Their presentation explored:
- How users interact in visionOS with their hands and eyes, the new primary ways of navigation and control.
- How to create experiences that feel natural and comfortable.
- How to design for spatial computing, not only how to move from 2D to immersive 3D interfaces but also how to design entirely new experiences unique to visionOS.
They addressed the core design principles of the platform and the new ways people interact with applications using the new capabilities of Apple Vision Pro.
On stage at Let's Vision 2025 in Shanghai, China – 3 moments from the keynote.
This presentation is the culmination of over a year of work on Spatial Computing by our team at Create with Swift and imaginary institute.
Since the announcement of Apple Vision Pro, Francesco Perchiazzi has taken a deep dive into all the design principles that define what spatial computing experience can be and their effects on the user. He has written the most in-depth pieces on the topic available on the internet.
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All of his studies led to the development of the Speculative Spatial Design Canvas, used by designers and developers worldwide to bring to life the spatial computing experiences that live in their heads.
Emanuele has analyzed the impact on developers designing applications for visionOS from experiences designing for other Apple platforms and how to translate existing apps' user experience to the new Spatial Computing paradigm.
Giovanni, Pasquale and Matteo have taken apart the frameworks and technologies that enable the creation of applications and experiences for visionOS. Their articles have supported people worldwide in taking their first steps in developing apps for visionOS.
The Spatial Interactions Playgrounds for visionOS showcases with practical examples all the possible interactions you can implement in your apps, alongside extensively documented code to support you in implementing them in your apps.
You can find all our articles and resources at Make it Spatial, our special page, constantly updated, housing the latest of our creations about designing and developing for visionOS.
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