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Weekly Newsletter Issue 47
Weekly newsletter summing up our publications and showcasing app developers and their amazing creations.
Welcome to this week's edition of our newsletter.
When Apple unveiled Swift, it was evident that its primary objective was not to be confined to Apple platforms but to create a fast and modern cross-platform language.
This commitment led Apple to open-sourcing Swift Build, a build engine that offers a comprehensive set of build rules for constructing Swift projects.
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Published this week
This week we have covered Core Image and SwiftUI.
Getting started with Core Image
Pasquale explores the evolution of the Core Image framework, covering also into its key components and showing a simple practical usage.
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Grouping Controls with ControlGroup
Antonella shows the usage the SwiftUI component ControlGroup
, introduced in iOS 15, to arrange semantically related controls together.
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Displaying tabular data in SwiftUI using Table View
Matteo covers the how to create table style data representations using the Table view from SwiftUI.
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From the community
Here are our highlights of articles and resources created by the app developer community.
Drawing maps with Swift Charts
Artem shows how developers merge location-based data with the Swift Chart framework to create insightful data visualizations.
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Mastering TaskGroups in Swift
Majid explain the usage of task groups to run different asynchronous actions with a significant attention to resource optimization.
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Understand Photo Storage Model on Apple’s Photos app and PhotosKit
Weichao provides an in-depth look at how photos are stored and managed on iOS, particularly focusing the PHAsset
class provided by the PhotosKit framework.
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Indie App of the Week
Art of Fauna
Mixing great artworks with simple but catching game dynamics creates a delightful game experience. Art of Fauna is a puzzle game based on a carefully curated collection of historical animal drawings with a distinctive and unique style. The user has the freedom to choose their preferred method of play, either by assembling the pieces of the drawings or by reconstructing the description accompanied by the artwork to gain insights into the animals.
Klemens meticulously crafted the game, paying close attention to every detail, maintaining a consistent and unique style, and prioritizing accessibility. Not only does the game support numerous accessibility features, but it also integrates assistive technologies seamlessly into the gameplay, ensuring that everyone can enjoy the game.
Additionally, 20% of all proceeds will be donated to nature preservation organizations.
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We end this week with a big thanks to all the people who joined us at our second edition of Beer with Swift. Seeing the community of passionate developers of Naples gathered together is always great and we hope to invite more and more people to these events...
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...probably using the newly released Invites app by Apple!
We can’t wait to see what you will Create with Swift.
See you next week!